India and Poland to work together on the Films sector
The countries, India and Poland have agreed to form a Joint Working Group in order that prepares a futurist guideline to increase co-operation in films, digitization, animation, scholar exchange program and such other fields of common advantage.
February 18th, 2014
The countries, India and Poland have agreed to form a Joint Working Group in order that prepares a futurist guideline to increase co-operation in films, digitization, animation, scholar exchange program and such other fields of common advantage.
Julka briefed the delegation about several initiatives of the Information and Broadcasting Ministry in the films sphere like setting up of National Film Heritage Mission with digitization of film archives, setting up of the Centre of Excellence on Animation, Gaming and Visual effects and the participation in various film festivals by the ministry to promote India as a filming destination.
Animation, VFX, Comic & Gaming Industry of Telangana
AVCGI is a non profit association formulated for the artists, by the artists, of the artists. Its aim is to rope in the entire Animation, Visual Effects, Comic and Gaming industry under one roof. This revolutionary step has been proposed by prominent industry experts after a thorough research on the current scenario of the creative industry. As like any other entertainment division, at AVCGI all the creative entrepreneurs and academicians get together to discuss agendas related to the requiremen
Annie and Emmy VR animation studio, Baobab Studios, has just released their latest immersive entertainment project, Bonfire, narrative-based interactive animated VR experience.
Phenakistoscope (1831) A phenakistoscope disc by Eadweard Muybridge (1893).The phenakistoscope was an early animation device. It was invented in 1831 simultaneously by the Belgian Joseph Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope is spun, a viewer would look through the slots at the reflection of the drawings which would only become visible when a slot passes by the viewer's eye. This created the illusion of animation.